
One can also only earn so many gas cans, so eventually a player will max out on gas and have to wait until their current chest unlocks before earning more. Every time a match is won, a player earns "gas cans" that can be used to claim chests, but players have to wait a few hours for the chests to be unlocked. Credits' are used for levelling up commanders and units. Three currencies exist in the menus, outside of matches: credits, diamonds, and fuel. The fog of war returns from previous games.


The nuclear missile's meter is constantly going up, so a player can potentially direct the launch at the last minute. Bases can also be attacked directly by conventional units. Base can take two nuclear missile hits before collapsing. If at least one unit of the opposing player is found on the same launch pad, the launch pad is then considered contested and does not belong to any one player until only one player's units remain. Launch pads are owned by simply moving units on the hexes belonging to the point. On the center of each map, there is a nuclear missile silo that is controlled by the owner of the most launch pads (control points). The main objective is to destroy the enemy's base. Each unit has a special role in which they are good at, and leveling them up increases their statistics. More units will be added to the game over time. The more units a player has on the field, the longer it takes to train new ones. However, the rate of influx can be increased by constructing Harvesters. Tiberium influx is constant, and every commander receives additional Tiberium at the same rate. Units are deployed from respective structures, which have to be constructed in the field. These units are split into four categories: infantry, vehicles, aircraft, and specialized tech forces. Įach player gets to pick up to 6 units from their arsenal to use in a match. There's a delay between moving to a hex and opening fire, so defenders tend to have an advantage. For most units, only enemies in an adjacent hex can be attacked. Every battlefield is divided into a number of hexagons, each of which can be occupied by a single unit. Each side has access to a variety of commanders, which provide different bonuses for the player's forces. The game involves GDI and Nod forces facing off against each other on a single screen in 1 vs.
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On 30 October 2018, it was announced that the game would release fully for both Android and iOS on 4 December 2018. Several other units were added in subsequent patches. On 13 August 2018, social features were added, as well as two new units - the Juggernaut and the Giga-cannon. Although it is not mentioned in the article, commanders will have a change in art style, including the much-criticized design of Kane. When the matchmaker does pair two players who are not of a similar level, these matches will be marked as "challenge battles", in which lower-level players will not lose medals upon defeat but will gain double the medals if they win, while higher-level players in such matchups will gain and lose medals as normal. Win streaks will be awarded in a way that after the third consecutive win, the player will receive twice as many medals until the first loss. Once players enter a higher league, they will not be relegated to the lower one again. Players will be split to leagues (Bronze, Silver, Gold, etc.), and within those leagues, unit levels will be capped, so even if a player has a unit that is over the league's level cap, that unit will be brought down for the durations of the matches in the said league. On 8 August 2018, senior producer referred to only as "Gasty" announced "fair play" changes in the game, which will arrive before the worldwide launch, but before them, premium currencies will be activated. On 20 July 2018, community manager referred to only as "dance210" announced that the progress made by people who participated in the pre-alpha phase will not be wiped. Subsequent patches were released on an approximately weekly basis.
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On 14 June 2018, Black revealed the focus points of the first patch for the pre-alpha version. In a 10-minute gameplay overview for IGN that same day, it was stated that the game had already been in development for 2 years by the time of the announcement.


The game was officially unveiled on 9 June 2018, during the first day of EA Play. Īpart from a few teases on Greg Black's Twitter account, the only mentions of the game before the official announcement were an anonymous email sent to the Giant Bomb podcast on and a leak of information on Reddit's /r/commandandconquer subreddit on. On 7 November 2017, the Command & Conquer community noticed that Greg Black, until then a Blizzard Entertainment employee and former key Electronic Arts Los Angeles staff member, had returned to Electronic Arts a short while before, and immediately assumed through his earlier work that he was working on a real-time strategy game there.
